Blender Physics (but it likes me)
- asherwisco
- Apr 12, 2024
- 1 min read
At the same time while I rigged Calla, I created an intro for a website that I am creating. I learned about rigid bodies, and how they bounce. But before I knew what rigid bodies were, I tried to create it with cloth physics:
When you do have ridged body, they are supposed to go down like normal gravity, unless you settings are wrong like mine:
But after all the settings are fixed, the textures input, and editing in after effects, you end up with a pretty cool result:
Comments